ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 20000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 37.008373
cameraNearClip (float): 3750.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{1, 0, 0, 1477.51}, {0, 0, -1, -1758.18}, {-0, 1, 0, 1562.01}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 1749]
displayWindow (box2i): [0, 0, 2499, 1749]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.A (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayExtraTex.A (half)
VRayExtraTex.B (half)
VRayExtraTex.G (half)
VRayExtraTex.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)